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Dagr Ormr Militarium Tempestus



Regiment Origin


Regiment Classification - 
Imperial Guard/Militarium Tempest
Recruitment Criteria - 
Caste-born
Nature of Recruitment - 
Elite tithe
Regiment Homeworld - 
Imperial World
Home World Predominant Terrain - 
Jungle, Forest


 Regiment Tactical Information


Regiment Core Units - 
Shock Troopers
Specialization - 
Counter
Loyalty Rating - 
Fanatical
Special Equipment - 
Specialized Lasgun (Nott Compact Hellgun)
Regiment Creed - 
Best of the Best
Regiment Relations - 
Inquisition, Schola Progenium,
Regiment Enemies - 
All Xenos, Chaos

The Moon of Nott is a small paradise world orbiting a gas giant, located within the Segmentum Pacificus near to the Sabbat Worlds, although its exact location is unknown for several reasons. The planet is a beautiful green and vibrant place, full of wonderfully exotic forests and gentle rolling hill where the skies are inhabited by flocks of brightly coloured birds and the forests by cute and cuddly animals, none more dangerous than the average house pet. The world's primary purpose is to provide recreational facilities for important servants of the imperium, one of the reasons its location is kept quiet, but the planet is also the location of a Schola Progenia. The world provides the perfect place to study the imperium and the art of war, offering both peace for study and, with the aid of the neighbouring world, practice for war. The Militarium Tempestus forces on Nott are known as the Dagr Ormr, or the Day Serpents.

The moon of Nott is one of three inhabited worlds within the system. Nott orbits the gas giant of Vindr, along side another inhabited moon, that of Sla. Sla is an airless moon, covered in sprawling factory complexes, processing the materials harvested from Vindr. Although the factories of Sla do not produce any finished products themselves they process and refine numerous raw materials, which are then exported to the greater imperium for further processing in the great factories and forges of the Adeptus Mechanicus.

The final inhabited world within the system, and the only true inhabited planet, is Eyrr. Eyrr is a harsh unforgiving desert world where the inhabitants huddle together in great towering hive cities. Eyrr itself is generally considered to be a recruiting ground for the Imperial Navy, although no one is quite sure why the Imperial Navy recruits there as there are no star ports or dock yards. All that is known is that Navy ships regularly stop and "recruit" numerous members of the planet's population, something the ruling bodies of the various hive cities are happy to comply with, often assisting the Navy recruiters in selecting suitable candidates.

Both of these planets provide different training grounds for the scions of Nott, allowing the cadets to experience a large number realistic training grounds, from jungles and woodlands of Nott, to the inhospitable and unforgiving deserts of Eyrr and the vacuum of space on the surface of Sla. The Factory complexes and hive cities also provide training grounds, not only for the practicing of urban operations but also for more realistic situations. For it is not uncommon for a unit of cadets when manoeuvring through the underhives of Eyrr or the basements of factories on Sla, to come up against hostile forces, either in the form of criminal gangs or chaos cultists, and for many it provides the first taste of battle, and for some the last. It is for these reasons that the scions of Nott are specialists in close quarters fighting, especially within urban complexes. Although these encounters are recorded in great detail, it is very rare that any substantial action is taken, even when cults dedicated to the Chaos Gods are encountered, although the area in question may find itself the centre of many more training exercises over the following weeks.

As a result of the experiences gained over the years, the Dagr Ormr are specialists in deep strike insertion techniques and lightning quick hit and run raids, rarely using their Taurox Primes or Valkyries, although they are trained to do so. The Darg Ormr prefer to deep strike into a location, launch a volley of well aimed and disciplined fire before extracting back, to repeat the process all over again. They will, however, use Valkyries or Vendettas grav-chutes if there is no other means of insertion, although they feel that the noise of the craft puts them at an immediate disadvantage upon deployment by alerting the enemy to their imminent arrival, thus losing the element of surprise. The Taurox vehicles of the Dagr Ormr are rarely used, as they consider insertion by this method to be slow and cumbersome, although they will happily extract by taurox.

At present, it is the 56th Platoon of the Dagr Ormr that is fighting on Hjaltland. The 56th is led by the highly experienced and able Tempestor Prime Agnarr and formed of the platoons Daggri (Dawn)  and Dagalien (Dusk) with the Command Squads Ljos (Light) and Myrkr (Dark),  Although these units normal prefer to deep strike, they have been issued with there Taurox Primes, although these are currently still contained within the shipping containers they arrived in. The Dagr Ormr are not under the control of the Hjaltland high command but are generally operating in conjunction with the Hjaltland forces, carrying out missions requested by the command, usually involving eliminating high priority targets or destroying key enemy supplies. The force is also operating independently, undertaking missions of their own. These missions are mostly to protect a number of key locations and maintain the supply of certain important drugs, which the schola progenium requires. The strike force also has the task of verifying reports of the presence of Chaos Marines on the planet, although so far this search has been in vain.

The Nott pattern Hellgun

The Nott pattern Hellgun is a short barreled compact variant of the Hot-shot Lasgun, made locally in small numbers. The main gun is a modified MK4 Lascarbine pattern lasgun, very similar to the one used by the famous Catachan Jungle Fighters. The Nott patten has a shortened barrel and is fitted with the Nott pattern magazine, a circular magazine, designed not to catch on vines, branches, walls and fences alike. The weapon is topped with a powered scope, giving the user not only vital information such as range and target identification  but it is also capable of low light and night vision enhancement. In the hands of a Scion the Nott Hellgun is a very potent weapon.


Updated: Feb 17