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Eagle Knights Chapter



Why Was The Chapter Founded - 
Experimentation
When Was The Chapter Founded - 
Twenty First or Cursed Founding
Who was the Chapter's Progenitor - 
Blood Angels
Fortress-Monastery - 
Oberon Class Battleship Eagles Liar
Colours - 
Orange with black highlights
Gene-seed purity - 
Altered by the Adeptus Mechanicus
Chapter Demeanour - 
No Mercy, No Respite
Gene-seed mutation - 
Faulty Ossmodula
Chapter's Flaw - 
Suspicion of all others
Chapter homeworld - 
Fleet-based
Chapter organisation - 
Divergent chapter, although close Codex
Combat doctrine - 
Close Combat
Special equipment - 
Modified Jump-Pack
Chapters' beliefs - 
Death Cult, Death in battle
Chapter strength - 
Under Strength
Chapter friendly - 
Inquisition
Chapter's enemies - 
Chaos-aligned groups, Inquisition
Battle Cry - 
Prepare for Death! both a pray and a warning.



The Eagle Knights were founded during the 21st founding, and although no official records of their parent chapter exists, it is suspected that they are a descendants of the Blood Angels. This is due to many marines exhibiting symptoms of the Red Thirst, and to a lesser degree the Black Rage. While the Red Thirst is common amongst the chapter, as the chapter does little to curb the bloodlust, resulting in a tendency for marines to have highly aggressive nature and thus the chapter is use to sustaining high numbers of casualties in combat, one of the reasons the chapter is understrength. This has also lead to a high number assault marines within the chapter, and an overall focus towards close combat. The Black Rage, on the other hand, is very uncommon and as such the chapter has no Death Company. Although the Black Rage is uncommon, it is not non-existent, as at anyone time there are usually fewer than a squad's worth of marines within the whole chapter who have succumbed the to Black Rage, no where near enough to warrant the existence of a Death Company.


The lack marines developing the Black Rage has been put down to the efforts of the Adeptus Mechanicus in perfecting the gene-seed during the 21st. While this is seen as an advantage by many, it has lead to a number of issues. The main flaw that has presented itself is the mutations of the marines bone structure, much like that of the Black Dragons Space Marine Chapter, as a result of a defective Ossmodula zygote. In a similar way to the Black Dragons, who were formed during the same founding, the Eagle Knights are viewed with suspicion by the majority of the Inquisition, with many Inquisitors believing that the chapter is tainted by Chaos. Although in contrast to the Black Dragons, the Eagle Knights comply willingly and completely with any requests from the Inquisition or any other Imperial forces, viewing their mutations as a curse not a gift. The main mutations are in the form of bone growths but can form mutations of the soft tissue. The other issue that this meddling has created is commonly called the battle rage. This is an effect very similar to the black rage and manifests itself in a similar manor. The battle rage can overcome a marine in the hours before a battle or in the opening moments of the fighting. The rage will consume a battle brother, driving him to seek out any enemy and one after another until there are none left, often abandoning his battle brothers as he launched himself into the heart of the enemy. The main difference between the battle rage and the black rage is that a marine will recover from the battle rage. Once combat has subsided and the enemy is destroyed, the rage will ebb from an afflicted brother and he will return to normal, although he will rarely have any knowledge of what had happened during the battle. This can cause significant issues for the commanders, as such marines will ignore all orders or commands, abandoning​ carefully laid plans.


As a result of this, The Eagle Knights are specialists in close quarters fighting, where their aggressive nature is most useful. Those that are not so aggressive in nature or those who are able to check there rage, are formed into Tactical squad to support the efforts of the Assault squads. As such each company has a larger number of Assault marines and fewer Devastator squads, usually 4 assault squads and only 2 devastator squads, supported by 4 tactical squads. In addition the chapter also utilises a number vehicles, notably Rhinos and Razorbacks, tuned up to the limits of possibility, and can often be seen racing across the battlefield, in hot pursuit of the jump pack equipped Assault marines. It is rare to see an Eagle Knight walking to battle when other, faster methods of transport and therefore, faster methods of engaging the enemy, are available.


Within the Hjaltland campaign, the Eagle Knights have taken on their usual role of shock forces. Wherever there is a strong point or area of sustained resistance from enemy forces, the Knights will launch lightning raids getting up close and personal, digging out even the most stubborn of enemy.

Although, they are always happy to serve alongside other Imperial forces, their relationship with the Emperors Disciples is strained at best. This is due to the deformities' that each chapter suffers, with the Knights seeing the Disciples with contempt for inviting upon themselves the very thing which the Knights wish to rid themselves of.

The defence of Baal and Primaris Marines

As with all true sons of Sanguinius, when the call for aid came from Baal, the Eagle Knights answered, committing nearly three quarters of there number to the defense. The Grand High Lord Commander Rufous, committed the entire 1st, 2nd, 4th, 6th, 8th and 10th companies, as well as half of the 7th and 9th companies. Only the 5th along with demi-companies of the 7th and 9th, who were engaged fighting chaos forces near the Nachmund Gauntlet, and the 3rd company, who were not released from duties with the inquisition, were not present. While the Grand High Lord Commander was not amongst those chapter masters who fell, he was seriously injured and for a time there was great debate about whether to prepare one of the relic dreadnought Sarcophagus. However, the Sanguinary Priests were able to stabilise and through significant augmentation the chapter master will rise to fight again. 

With the defence of Baal, the chapter suffered significant casualties, with the 2nd, 4th and 6th companies being wiped out to the man. The other companies fared little better, being reduced down to a hand full of squads. Overall the chapter was reduced down to under a third of there nominal strength, that of roughly 3 companies. This includes all of the scouts from the 10th company that survived.

With the defence of Baal, Guilliman arrived with his Indomitus crusade and his legions of Primaris Marines. While the arrival of the primaris marines may have been welcomed my many, the Eagle Knights were not one of them. The chapters high lords, who are made up of the Chapter Master, High Chaplain, the Chief Librarian, the High Priest, the Lord Commanders of the 1st and 10th companies and the fleet commander, were unanimous but for one, that the chapter did not need the primaris marines. The one dissenting voice was that of Lord Commander Brahminy, Captain of the 10th company. He and he alone urged the chapter to accept the primaris marines, for the chapter was down to less than 3 companies and the 10th company was empty, all of its 227 scouts and neophytes having either died in the fighting or promoted to full battle brothers afterwards. However, there was no swaying the rest of the high lords, for the new marines might be Blood Angles but they were not Knights, coming from different gene stock. This would have been the way, accept for one man, Dante. With the master of the Blood Angles, the only man who the Grand High Lord Commander Rufous would kneel to, accepting the Primaris Marines as brothers, the Eagle Knights we given little choice in the matter.

While the Primaris marines we accepted in, they were not treated as equals and we not integrated in to the companies of the Knights. Instead, the chapter was re-organised, with the Primaris marines being formed in to companies of there own. As such, the chapter is rebuilding it ten companies, with the 1st company still reserved for veterans, but companies 2, 3 and 4 are battle line companies, with the 5th company forming the Scout company. The remainder of the companies, 6, 7, 8 and 9 are for Primaris Marines. The 10th company also forms a recruitment company, but its recruits are purely for the Primaris companies and even though they do mark the future of the chapter, the company is considered secondary to the 5th, who receive all the best candidates.

3rd Company

The 3rd company is currently serving as part of the 256th Imperial Battle Group under the control of the Inquisition. The company is operating at almost under strength, although it is still awaiting replacement marines to cover recent losses. Captain Verreaux leads the company, accompanied by his command squad, two tactical squads, a devastator squad and an assault squad. In addition the Priest Bonelli is attached, alongside his personal bodyguard formed from the Hawk Brethren. In addition, a detachment of Eagles Talons, formed of the most aggressive and battle hardened soldiers, lead by a Chosen, have been assigned to the task force. The force consists of three 3 man squads.

In addition to these squads, with the recent events on Baal, the company is expecting to receive a small force of 1st company vets, in the form of 2 Sternguard squads, as well as an additional devastator squad and assault squad. The force will also be bringing with them a number of vehicles, in the form of Rhinos and Razorbacks. The force will also contain two librarians, who's main mission is to seek out new recruits for the Librarius.

A generic assault marine from the Eagle Knights Chapter. This assault marine will be from a "second wave" Rhino based squad, as shown by the lack of jump pack. These marines are used to follow the main assault wave and re-enforce and mop up after the initial assault.

Updated: Jan 18

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